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Bethesda Exec reveals the reason why Studio’s Games experience Bugs

Bethesda Exec reveals the reason why Studio’s Games experience Bugs

Bethesda Exec reveals the reason why Studio’s Games experience Bugs

Bethesda Exec reveals the reason why Studio’s Games experience Bugs

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  • Pete Hines from Bethesda recently addressed the long-standing issue.
  • The criticism has grown more severe in recent years.
  • Hines emphasizes that bugs that genuinely detract from the gaming experience.
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Pete Hines from Bethesda recently addressed the long-standing issue of why the studio’s games, such as The Elder Scrolls, Fallout, and Starfield, have a reputation for being riddled with bugs. While Bethesda Game Studios has undoubtedly created some highly successful games in the industry, it’s hard to ignore the negative stigma surrounding their titles. In fact, some die-hard Bethesda fans refuse to play their games at launch, preferring to wait for patches and fixes. Bethesda is well aware of this reputation, and Hines sheds light on why it exists.

Bugs in Bethesda games are nothing new, but the criticism has grown more severe in recent years. The Elder Scrolls series, which started as a niche RPG in the 1990s, evolved into a massive franchise by the release of Morrowind in 2002. However, when Bethesda shifted its focus to consoles with Oblivion in 2006, the demand for polish grew. Perhaps it was the slower update process or console players’ lower tolerance for bugs that contributed to this shift. The 2018 release of Fallout 76, primarily developed by Bethesda Game Studios Austin, further fueled the negative perception surrounding the company.

But according to Pete Hines, the head of global publishing at Bethesda, the studio’s developers “embrace the chaos.” While the reputation for bugs is unintentional, it stems from Bethesda Game Studios’ commitment to creative experimentation. Hines explains that they prioritize player freedom, which often leads to unexpected consequences when pushing the boundaries of player interaction in video games.

However, it’s essential to clarify that Bethesda doesn’t want players to have a frustrating experience due to game-breaking bugs. Hines emphasizes that bugs that genuinely detract from the gaming experience are not acceptable. Bethesda is more inclined to let non-disruptive bugs coexist with the game.

Before the early access launch of Starfield, there were concerns about it being plagued by significant bugs. However, initial reports indicate that Starfield is more polished than anticipated, though it still has its fair share of bugs. Hines even mentioned a humorous bug where a shark somehow ends up in an elevator and rushes out when the doors open. He jokingly asked for the bug to be kept in the game, even though it was probably removed.

While Hines makes a valid point about some Bethesda Game Studios bugs enhancing the gaming experience and becoming embraced by the community, it’s a fine line to tread. Sometimes, taking risks doesn’t yield positive results. On a positive note, Bethesda is said to have left its crunch culture behind, which suggests that games like Starfield are given the time they need to align with Bethesda’s vision, bugs and all.

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